Video Game Rentals – The Future Of Video Game Renting

Video game rentals have always been a great way for gamers to enjoy a variety of games without forking out major cash to do so. For many years, video game fanatics have enjoyed the ability to test out their reputable games before they make that commitment to purchase. With new developments emerging within the online video game rental arena, such online services like GameFly and Gottaplay have been providing even more trouble-free way of testing out a variety of video games. We will take a closer look at these services below.

GameFly – The First Video Game Rental Company Emerges

GameFly is the very first online video game renting provider to step out on the scene as of early 2003. This company established its presence due to the lack of classic and newer release video game titles that were absent from many of the brick-and-mortar type companies (Blockbuster & Hollywood Video) found within your local area. The founders of GameFly Sean Spector and Jung Suh were very frustrated with the lack of choice, quality, and selection displayed from these video establishments. This led them to search online where they could not find anyone serving the online video game market. Shortly thereafter, both founders decided to leave their full time jobs to pursue their dreams with their very own web based video game rental service. This innovation has changed video game rentals as we know it today.

Renting Video Games Made Easy

GameFly has always followed the beliefs of the majority of video gamers around the world. This belief system was formed during the inception of GameFly and still stands strong today as the backbone structure for all other online video game renting services. This structure is contains the following:

Gamers need easy access to both classic and newer titles within one company.

Gamers want to have the choice of keeping a game for as long as they want for a reasonable rate.

Gamers do not want to spend their money on bad games and should have the choice to send these games back without spending more money.

Gamers like the ability to receive their favorite video games to their home address without making another trip to the local rental store.

Gamers should have the option to view other gamer reviews, ratings, and comments as to avoid wasting their time on bad games.

Gamers should be able to purchase high-quality used games with significant discounts off the retain pricing.

Setting the Standard for Online Video Game Rental Companies

Ever since the GameFly established its presence within the online game rental marketplace, many have followed in their footsteps. Countless game rental companies have come and gone with the trends of the industry, but there are a few that plan to stay. Gottaplay Interactive Inc. is one of these companies. Gottaplay seems to be the only company in 2006 that has gained a lot of credibility and market share within this industry in such a short amount of time. This company is currently giving GameFly a run for its money, with over 2,500 visitors subscribing to the service monthly. They have spent over 18 months developing their premiere game distribution software and currently launching 1 distribution center a month at the beginning of 2006. Even though Gottaplay Interactive has not launched their commercial advertising yet, they plan to focus primarily on their word-of-mouth referrals and online presense for the next year.

Other video game rental businesses are following close behind with Intelliflix trailing a close third. This company has established their own genre within the rental realm by dabbling within the movie rental, game rental, and mature movie rental arena. Even though Intelliflix does not plan to take over the game rental industry, they do plan to offer families the ability to rent for all their household member entertainment needs within one established group. Customers will enjoy a wide variety of entertaining media from this company for years to come.

Video game rentals will always exist as long as there is a market for the industry, which we all know won’t be going away for at least the next century. Crack your fingers, grab a soda, and get situated in your favorite chair because there are a lot of video games to be played out there and with so many choices to choose from, the only hard part is, where to go.

Cool School: Video Game Design

Imagine getting a degree in something that is so cool, so fun, it’s hard to believe it is part of a school program. There are online programs now that specialize in video game design, and the degree is becoming a popular major for many students around the world. Earning a degree in this field can lead to great job opportunities, and allow one to have an unbelievable amount of fun. Earning a degree in video game design is not hard, and in fact many online colleges are offering classes currently, and plan on offering more in the future.

Getting a degree in video game design one will learn all about creating a video game. This means that one will engage in graphic design, mapping of the landscape for the game, and more graphic work. Further, those gaining a degree will surely work on soundtrack creation and implementation, as well as creating, and implementing sound effects. Those that take video game design courses should also expect to create a storyboard, or story line for the video game that is being created. Imagine creating a unique story that will be implemented into a video game that millions of people will engage in each year. This is what people that earn video game design degrees are doing every day.

As a video game design major one will also take general education classes that are offered to help people gain a diverse education. General education classes typically include English, math, history, and some type of science course. These classes will of course make up the bulk of any video game design major’s schedule. The classes should keep people busy enough, but there are also other things a video game design student can do while in school.

Part of taking classes in such a unique major is spreading the word, and helping to get insight on the newest technology available. It is not far fetched to imagine many students logging on to online forums, and discussing the latest in technology. These industry specific discussion forums are also the perfect place to share the great benefits of the video game design program that you are currently enrolled in.

Getting a degree in video game design can lead to some very exciting careers. Think about the fact that designing a video game could be your day job. Playing video games all day long will no longer be a bad thing for you to do. In fact, when you have a degree in video game design, it will be called work. Those that are involved in this career will be able to express themselves in great ways, as well as earn a nice income. Video game publishers are always looking for new qualified graduates to help them with their design needs. It is predicted in the next 10 years video game sales will out number the amount of home movie sales per year. With the increasing interest in this field, it is no surprise that video game design graduates are in demand on the market today.

Is it time for you to think about getting a degree in video game design? If you love to play video games, and smile at the idea of being paid to play, getting a degree in video game design might be the right step for you.

The Three Se”c”rets Of Successful Video Content

CAPTURE Attention: Depending on the delivery method of the video, you only have as high as one minute to as low as three seconds to get the attention of the viewer. Without capturing their attention, the rest of the video is wasted regardless of how awesome and informative it may be. Make it intriguing, humorous, or out of the ordinary. Leave them wanting more. You are naturally excited and passionate about your new video, but the viewers initially will not be. So test the script by making it generic and impartial. Switch out references to your product or service for some other generic one (or a competitor), then imagine yourself watching the video and gauge your enthusiasm. Keep the pacing of the scenes tight and to the point. Maybe introduce some variety with the camera angles, lighting, etc. Certain videos may not need as much attention-getting elements as others (ie, training videos), but the idea is to be intentional about going beyond the mundane and formulaic.

COMMUNICATE Benefits: Once you have their attention, you must communicate the benefits of your product or service, or simply deliver the message and bulk of the content you wish to convey. If you’re doing a promotional video for your organization, you must prove and demonstrate what you do, how you’re different, and why the viewer should agree with your propositions. Make every effort to PROVE your points versus talking about them. Video is one medium that enables you to actually demonstrate your message, so take advantage of that as much as possible.

CALL to Action: If you’ve kept the viewer’s attention and conveyed the benefits of your message, you must close with a strong and clear call to action. What do you want the viewer to do with the information you just gave to them? Do you want them to call your toll-free number, browse your website, or simply agree with your vision and values? Nothing is more fruitless and frustrating than watching a video and at the end, it leaves you asking “What was that about? What as the point of that?” (think: most superbowl commercials). You’ve created a video for a purpose and with a goal in mind (ie, increase sales, branding, fundraising, entertain, etc.), so you must summarize what action you want them to take. People are lazy by nature, and simply communicating facts about your product or service is not going to produce an outcome. This is why infomercials are so effective at selling stuff you don’t really need and hadn’t planned on buying. There is a continual push to “call the toll-free number and try the product for 30 days…this offer is available for the next ten minutes only!” Of course, it’s not always appropriate to have a pushy salesman approach for your video, but it does prove that if you want results, you have to ask for it.

Bridging Time, Connecting Lives: History Of Video Conferencing

Once upon a time, video conferencing did not exist. If you want to speak to several people, you’d have to climb up the apex of a hill and loudly invite them to visit your cornfield. While therapeutic and easy, shouting can, nevertheless, be exhausting. Soon, people grew tired of shouting, so they tried communicating by telegraph. However, talking by clicking sounds was not very user-friendly. For a while,the telephone seemed the best solution. The invention of the television, however, opened the doors to better and even more dramatic means for communication. It was not long before video conferencing was developed, and in time, it became the most virtual form of person-to-person communication. Ironically, the history of video conferencing did not start with video conferencing.

Talking Televisions
The history of video conferencing really began with television. Thanks to the invention of television, analog conferencing became possible. The term analog” means copy.” Simply put, this form of conferencing consists of a cable that connects two TV systems. While analog conferencing is extremely basic, many TV stations continue to use it.

The Future Then
A fake helicopter ride to view a model of New York City was not the only exhibit during the 1964 World Fair. A milestone in the history of video conferencing took place, and this milestone goes by the name video conferencing. About half a decade later, in 1970, At&T unveiled its Picturephone video conferencing gadget. With a hefty monthly charge $160 and payphone calls costing about 10 cents, the Picturephone was simply too pricey.

Enterprising Ericsson
1976 was another red-letter year in the history of video conferencing. On this year, Ericcson gave a demonstration for the first trans-Atlantic LME video telephone call. This motivated other companies to polish their own video conferencing models, in the hope of striking gold. The result was the creation of new video protocols. These were never included in products that were marketed to the public, however.

That same year, a Japanese company successfully created video conferencing between Tokyo and Osaka, covering a distance of about 325 miles.

A Very Expensive Chat
The next era of the history of video conferencing unfolded in the early 1980s. At the time, video conferencing products were still novelty items, and they cost an arm and a leg. Consider these:

1. In 1982, Compression Labs’ video conferencing unit cost a whopping $250,000, with lines that had a $1,000 per hour price tag.

2. In 1986, PictureTel unveiled its own video conferencing component, which costs a mere” $80,000. Its hourly line fee was $100.

3. In the late 1980s, Mitsubishi created a phone with a still-picture. The picture was black and white, and both parties had to clam up while the picture was transmitting. Understandably, the unit only stayed on the market for a couple of years.

The Net Catches the Video Conferencing Bug
Several technological breakthroughs in the 1990s were instrumental in improving video conferencing systems. For example, video files could be made more compact, allowing videoconferencing from the comfort of one’s desktop computer. Also, Internet Protocol, or IP, became more complex. IBM unveiled another black and white video conferencing system in 1991, but this time the pictures moved, and they could be viewed on a PC. Eventually, breakthrough software allowed video conferencing to be enjoyed through programs such as MSN messenger and Yahoo messenger.

What lies next in the history of video conferencing? No one knows. One thing is certain, however: video conferencing has a big and bright future ahead.